Seven Black Jinns are primed to unleash their unholy and baleful brand of mayhem upon your enemies…
Cast in possession trance…
This unrelenting voodoo curse will put your enemies out of the picture and render them incapable of doing you further misdeeds. It’s a hex from hell. One you would NOT wish upon your worst enemy – except, in this case, you would.
Using deep voodoo curse and hex technologies, it calls down seven vicious, malevolent, and battle-ready jinns from beyond the ninth veil of the ether and sets them upon your enemy. The scary and terrifying rite I perform is conducted during a witches’ sabbat and brings forth a goat’s head devil from the icy flames of hell, unleashing and containing the Seven Black Jinns.
PLEASE NOTE: This working WILL NOT do you any harm – only your enemies. There’s no comeback on you. So long as your cause is righteous and just, and that the baleful forces are directed at genuine wrong doers and workers of evil.
How it works
I perform the dark rite at the witching hour in a disused Victorian graveyard not far from me. A place, it is said, witches were burned to death in medieval times. It is a baleful place that makes even the most plucky feel uneasy. It’s not somewhere the unwary should visit. But it is an appropriate place to conjure up the dark jinns needed for a working like this.
Over a ritual fire, I howl out the unspeakable names of the Seven Black Jinns, sounds that echo from the primal pit. Into the icy flames I throw roots, herbs, powders, and a libation of rum, and seven King Edward Imperial cigars…the latter being payment to the infernal spirits.
Typically, at this point, a strange atmosphere descends upon the cemetery working area, an eerie, uncanny stillness, unnatural and dreadful. This is the sign I wait for – the sign that the Seven Black Jinns have entered the container (small tin)…and the deed is surely done. The curse is set and the Seven Black Jinns are primed to unleash their unholy and malicious brand of mayhem upon your enemies.